Showing posts with label sketchup. Show all posts
Showing posts with label sketchup. Show all posts

Monday, December 9, 2013

Make-it Monday: SketchUp Modeling the New Home/Game Space



The Wife and I have a proven strategy for effective moving. The two key components of this strategy are fear, surprise, ruthless efficiency and an almost fanatical devotion to the Pope rolls of color-coded packing tape, and a highly accurate SketchUp model of our abode-to-be.

Color-coded tape FTW!
We used this strategy during our move into our current place, and it proved to be one of the quickest and easiest living-transitions I have ever experienced. Now that we once again find ourselves on the eve of movin' on up, it is no surprise we have, once again, rolled out our old battle plan.

Over the weekend, I began work on a SketchUp model of the new house. This began with a brief stopover to take detailed measurements of the various living spaces. I then used these to whip up a model of our new living/dining/gaming space. We have already begun using this model to figure out furniture placement, new furniture purchases, and potential paint colors.


The room modeled here is the main living area of the new house, which has an open dining room attached. One of the great things about our little family is that we are both totally on board with having our gaming out on display in our lives. This room will not only hold our couch and TV, but will also eventually include shelves full of board games, books and gaming books, because when we have friends over, there is an excellent chance that we will be playing something.

TV area with a candidate for a new couch...
we quickly realized that the full 6-piece sectional was too big, so this model shows a three piece version.
I am still not finished populating the model with our furniture, because, unfortunately, my models of our current apartment and all of our stuff are entombed on a busted hard drive, so I've been forced to rebuild all of the furnishings.

This space will soon be full of shelves... oh, and chairs. Chairs are good too.
One of the tricks to modeling for moving is to not get too caught up in the details. I have intentionally left the models a little low-fidelity in order to save time building them, and to keep the model from getting bogged down in rendering as it grows. However, that being said, it is important that certain elements like the outside dimensions of furniture, window heights, and even overhangs for things like railings be accurate, as these can affect furniture placement in significant ways, depending on the circumstances.

Now, you may be wondering about my previous SketchUp post in which I hinted at making video tutorials on this stuff. Well, I tried to start but quickly realized that Fraps and SketchUp reeeeeally do not play well together. They basically talk to each other as though it is opposite day. When Fraps indicates it is running, it's not, but when it isn't, it is... but not exactly. I only learned this after recording an entire tutorial session only to discover that Fraps recorded everything around the tutorial like getting the screen set up and going to check on the file when I was done. I even tried to play the opposite game with the software, but it seems like there are some rule of which I am not aware... so that didn't work either. In short, I tried, but have not yet succeeded in recording a SketchUp session. I will be sure to let you know if and when I do.

Monday, November 18, 2013

Make-it Monday: SketchUp Tiles

Using SketchUp's built-in style sets can yield some really cool looks.

I apologize for the lack of posts last week. Life got really slammed as the Wife and I scrambled to finalize our offer on the house it looks like we will be buying. All offers and counter offers have now been accepted, so we just need to finish wrapping up the mountain of paperwork that goes along with such things and we'll be on our way to home ownership! We also headed out of town late last week to go down to Oregon. I had a conference to attend, and we decided to extend our trip into a mini-vacation... without a computer.

Well, we're back. We are still busy with the house stuff, but I did have a chance to dink around in SketchUp a bit! I created a nifty little virtual version of my Dwarven Forge dungeon tiles. Each 10x10 tile is made into a component, which makes it super quick and easy to plot out a dungeon. Simply use SketchUp's [ctrl]+move and array functions to duplicate and move pieces around, and you can have a little dungeon complex up in no time. It took me about an hour to build all the tiles you see here, and set up the little example dungeon.

The whole dungeon was built from five basic block types

A top-down view

I think I'll keep tinkering with this method of SketchUp dungeon mapping. The components are simple to build, and I suspect I could come up with some pretty cool looking dungeons just using a few basic building blocks.




Friday, November 1, 2013

SketchUp for Gamers

The landing at Fenwatch from my last campaign
I've been seeing an increase in the use of SketchUp lately for game mapping. The most common technique seems to involve importing a hand-drawn dungeon map and pushing/pulling it out into three dimensions. You can check out an excellent example of this by mapper, Kevin Campbell here.

Now, I am a huge fan of SketchUp. I deal with it regularly in my day job as a museum exhibit developer. I even teach an annual introductory seminar on it for my former grad school program. So, I like to think of myself as being relatively skilled with the software. Yet in my several attempts to adapt the program for game mapping purposes, I always wind up faltering and leaving a half-produced model waiting to be finished. Why is that?

Hey Geoff... why you no finish Wayshepherd's Guild?

Using SketchUp well takes time. 

I think the name SketchUp is a bit of a misnomer, because if you use the program like a sketch pad, simply drawing in your maps, your model can quickly become cumbersome to work with. The program should really be called "ModelUp", because, as I tell my students, it works best if you "group early and group often". To translate for mapping, each bit of the map should be "sketched" as its own unique group or component. Every doorway, pit trap and blood-soaked altar should be set up as a discrete building block and then plugged into the model. The downside to this technique is that it adds steps, which adds time to the process. If you are in a hurry to get a map done for next week's game, you might want to run with pen and paper. Heck, even at work, we use pencils and sketch pads as much as any software, especially when pressed for time.

Because I'm running an active game, and leaning towards the Lazy DM model for most of my planning, cracking open a SketchUp file for my location-based encounters just hasn't been practical of late. If I were focused on mapping for maps' sake, or making something for publication, it might be a different story, but when in a hurry, it's best to stick with quad ruled paper and pencil.

That being said, SketchUp can offer some definite advantages in certain circumstances such as:

  • Dungeons with overlapping levels. The ability to view models from all angles is a powerful visual tool when dealing with twisting ramps, balconies and other vertically layered environments.
  • Recurring locations. Recurring environments in your game, especially those that might be modified over time can really benefit from the SketchUp treatment. If you set things up well, it can be quick and easy to expand the kitchen on the party's keep, or add battle damage to the mage's tower. If set up poorly, however, such changes could be a nightmare.
  • Established Settings. This is a bit of a Catch-22. SketchUp can get more efficient as you use it, but it can take a while before it is efficient enough to be worth using for a game. Why is this? Well, again, if you are building your models well, you will start to accumulate a library of components that can be quickly plugged into other models as needed. If you don't need to create a creepy statue for your 2nd or 3rd creepy statue dungeon, you can save a lot of time if you slogged through the work in the 1st one.

So, perhaps the best way to start using SketchUp for a game is to build game-like things for fun... without session prep deadlines, or real requirements. Once you have your system down and a library built up, then take the plunge to work it into actual game mapping.

Of course, all of this rumination on SketchUp has both given me an idea and gotten me tempted to try my hand at game mapping in it again. I think that I will take a stab at creating an online version of my intro to SketchUp seminar, but with a focus on creating things for use in RPGs. I don't have a schedule for it, so it will likely be slow to roll out. Nevertheless, I think it could be helpful for those game mappers who want a leg up to use SketchUp well.

In the mean time, if you are currently using SketchUp for fantasy mapping purposes, you can find some furniture and other dungeon/castle elements (along with a couple unrelated projects) for use in your models in my SketchUp warehouse here.

It's like some sort of kobold-filled Ikea


Wednesday, August 3, 2011

The Devil's Workshop

The old saying goes, "Idle hands do the Devil's work." Well, in an effort to curtail anything untoward during my downtime, I like to engage in ridiculous and random acts of creation, and right now I'd like to share the forbidden fruits of some of my recent labors.

First off, as I mentioned recently, I have been seduced by the siren song of index cards as a game management tool. I have started creating NPC cards for each of the characters my players will encounter in a particular game session. I have started doing this for two reasons:

  1. I have an obscene amount of blank 4x6 index cards that have been sitting in my office unused for untold eons. Where did they come from? Nobody knows! They're like the druids that way.
  2. Creating frivolous things using office software is a past time I enjoy just about as much as D&D, and I don't need to convene a group to do it.
As a first step in my indexing efforts, I created a template, which presents a character's stats in an easily scanned* format and, which can adequately portray most NPCs or monsters. If you want to check out some examples cards completed using the template, you can see them here. I am now gradually converting many of the NPC stat blocks, which I had previously recorded in a myriad of mismatched ways into this single clean and compact format.

The second project I recently launched involves the barbarian dream house I got my players as a Christmas gift. Basically, I gave them an in-game present -a castle, which now serves as their base of operations, and which provides an opportunity for a different type of game experience. As part of the terms of ownership, my players are tasked with maintaining and managing their new base. They have taken to the task with gusto, and have already made numerous improvements. To help keep track of the structural renovations and modification projects they have launched, I decided to create a virtual 3D model of the keep in Google SketchUp... like ya' do.






Along with being a D&D nerd and an office software nerd, I am also a big ol' SketchUp nerd. You have not lived until you've moved into a new home having plotted out all your furniture placements in advance using SketchUp. When the gf and I moved into our current place, we did just that and had almost no fiddling with furniture on moving day. It all just fit. Perfectly.

Anyway, if you haven't heard of it, Google has a very robust free version of the program available for download. That was the version I used for a long time before I managed to finagle a copy of SketchUp Pro in exchange for providing an introductory seminar on the program at my old grad school. Yes, I am that level of leet SketchUp nerd.

Anyway, these are just a couple examples of the sort of trouble I get into when my hands get idle.

mmm... forbidden donut!

* scanned as in the DM frantically hunting for a stat in the midst of a combat encounter, not the thing which puts photos on the 'puter