Check out the description and photos of a project that recreated many of the iconic sets and scenes from the Lord of the Rings for the 2011 BrickWorld in Chicago.
Showing posts with label LOTR. Show all posts
Showing posts with label LOTR. Show all posts
Thursday, July 21, 2011
Wednesday, June 22, 2011
Creative Stumbling Blocks
I'm back from my business trip and have started looking ahead to my game session tomorrow, and with a bit more dread to the final act of my grand-mega campaign of doom. As I mentioned last month, many of the newbie mistakes I made two years ago while starting this campaign are now threatening to trip me up. The biggest challenge weighing on my mind at the moment is figuring out how to create a satisfying payoff for my players as they proceed into the third and final act of the current campaign structure. I wish I had known about Rob Donaghue's Underpants Gnome theory of adventure design when I first started DMing. The premise is Zen-like in its wisdom and simplicity. Having missed the underpants train, the myriad threads of my grandiose plot loom before me like the tangled arms of the mighty Kraken, threatening to pull me under. Deep breath... you can do it. Just tie them all together with lots of blood and explosions.
Labels:
adventure,
campaign,
DnD,
Dungeons Dragons,
last ringbearer,
LOTR,
session planning,
world building
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