Anyway, it seems like one of the long-term goals of many a game group is to talk their GM into giving them an airship. My group is no different. As soon as I let them hitch a ride on one, they started salivating over the thought of putting it to their own use. Fortunately, I managed to keep it in the hands of its rightful owner for now, but my players have brought up the idea of calling their old buddy Gatwick Rugely to see if he could drop them off somewhere.
I'm not sure what the allure of airships is. They aren't particularly fast, and must be a pain to fly. It must be that they're big... and the whole "freedom to go anywhere thing" Plus, they work for pretty much any genre.
Fantasy:
The Jerle Shannara from Terry Brook's Shannara series |
WWII Alt History:
Action Serial:
The Rocketeer |
Post Apocalyptic Space Opera:
Space Battleship Yamato |
American kids' cartoons
The Iron Vulture from Tale Spin |
Dola's Ship from Laputa, Castle in the Sky |
Spy movies
Zorn's blimp from A View to a Kill |
From Doctor Who, Rise of the Cybermen |
And of course, I would be remiss if I did not include a nod to fiction's biggest Zeppelin fan.
I love them less after a high level warlord of mine plummeted out of one to his death mid-battle. Poor Malick. It was not the time to roll in single digits.
ReplyDeleteFate is indeed a cruel mistress. My fiancee once played in a game with a horse-riding paladin or fighter who had to take several hours to winch her mount down from their airship every time they landed somewhere.
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